That is of course when your CPU has a pretty good IPC performance. Despite that though, Middle-earth: Shadow of War does not require a high-end CPU for 60fps. As we can see, only two of our six CPU cores were stressed while running this game.ĭue to the game’s inability to scale – and take advantage of multiple CPU cores – we were CPU limited on pretty much all systems. And Middle-earth: Shadow of War appears to be suffering from CPU scaling issues. In case you’re wondering, we’ve done this so we can eliminate any possible GPU limitation during this scenario. For our CPU tests, we chose a highly populated area of the first chapter, and we dropped our resolution to 720p. In order to find out how the game performs on a variety of CPUs, we simulated a dual-core and a quad-core CPU. Players can also enable/disable Motion Blur, Depth of Field, Tessellation and Large Page Mode. PC gamers can adjust the quality of Lighting, Meshes, Anti-Aliasing, Shadows, Texture Filtering, Textures, Ambient Occlusion and Vegetation Range. Monolith has included a nice amount of graphics settings.
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This means that those with such systems won’t have to mess around with third-party tools in order to enable it. Thankfully, NVIDIA has included an SLI profile for this title.
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MIDDLE EARTH SHADOW OF WAR PC WINDOWS 10
As such, it’s time now to see how this title performs on the PC.įor this PC Performance Analysis, we used an Intel i7 4930K (overclocked at 4.2Ghz) with 8GB RAM, AMD’s Radeon RX580, NVIDIA’s GTX980Ti and GTX690, Windows 10 64-bit and the latest version of the GeForce and Catalyst drivers. The game uses the Denuvo anti-tamper tech and is powered by Monolith’s in-house Firebird Engine. After a lot of controversy surrounding its micro-transactions, Middle-earth: Shadow of War has been released on the PC.